Perceptually Guided Rendering of Textured Point-based Models

نویسندگان

  • Lijun Qu
  • Xiaoru Yuan
  • Minh X. Nguyen
  • Gary W. Meyer
  • Baoquan Chen
  • Jered E. Windsheimer
چکیده

In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system. In our system high quality textures are mapped to point-based models. Given one texture, an importance map is first computed using the visual masking tool included in the JPEG2000 standard. This importance map indicates the masking potential of the texture. During runtime, point-based models are simplified and rendered based on this computed importance. In our point simplification method, each point in the model is pre-assigned a random value. During rendering, the pre-assigned value is compared with the preferred local point density (derived from importance) to determine whether this point will be rendered. Our method can achieve coherent simplification for point models.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Stochastic models for haptic texture

Recent research in haptic systems has begun to focus on the generation of textures to enhance haptic simulations. Synthetic texture generation can be achieved through the use of stochastic modeling techniques to produce random and pseudo-random texture patterns. These models are based on techniques used in computer graphics texture generation and textured image analysis and modeling. The goal f...

متن کامل

Hardware-accelerated point-based rendering of surfaces and volumes

In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which includes an efficient computation of secondary and shadow rays, contrary to previous work which supported ray-surface intersections for primary rays only. Volumetric effects are added to the models by means of scattered data interpolation in order to combine point-based surface and volume rendering in...

متن کامل

An Analysis of Perceptual Instability during Haptic Texture Rendering

This paper investigates the problem of perceived instability during haptic texture rendering. We focus on the perceptual analysis of the stability of textured surfaces rendered with a force-reflecting device. The method of limits is used to assess the detection thresholds for perceived instability in terms of the stiffness of the virtual textured surfaces. We varied texture rendering method, ex...

متن کامل

Interactive Vegetation Rendering with Slicing and Blending

Detailed and interactive 3D rendering of vegetation is one of the challenges of traditional polygon-oriented computer graphics, due to large geometric complexity even of simple plants. In this paper we introduce a simplified image-based rendering approach based solely on alpha-blended textured polygons. The simplification is based on the limitations of human perception of complex geometry. Our ...

متن کامل

Perceived Instability of Virtual Haptic Texture. I. Experimental Studies

This paper presents a quantitative characterization of the instability that a human user often experiences while interacting with a virtual textured surface rendered with a force-reflecting haptic interface. First, we quantified the degree of stability/ instability during haptic texture rendering through psychophysical experiments. The stiffness of the virtual textured surface upon detection of...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006